Tail Strike. Melee weapon attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage.
Jumping Smash. The watcher jumps 10 ft as part of its movement and lands on a space that could contain one or more creatures. Those in the space must succeed on a DC 13 strength or dexterity save or be knocked prone and take 5 (1d6) bludgeoning damage. If you succeed the save you take half damage and be knocked 5 ft from the space of the watcher.
Blinding Flash. Ranged Weapon Attack: range 30 ft., multiple targets. Targets must succeed on a DC 14 Constitution saving throw or be blinded. Blinded targets will make a Constitution saving throw at the end of each turn until they succeed and are no longer blinded
Enter the description for how bonus actions work for your monster here.
Description
The Watcher's chassis mainly resembles that of a small theropod dinosaur, more specifically a small velociraptor. It has an abnormally large head with one large blue eye, which serves as the Watcher's only weakpoint. It has a long, flexible neck composed of synthetic muscle which gives it a larger field of vision. It has a small metallic body with a pair of thin springboard legs attached to it, as well as a long tail of synthetic muscle.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/3/2023 5:38:12 PM
|
1
|
1
|
1
|
Coming Soon
|
Comments