Medium Construct, Chaotic Neutral
Armor Class 14 Natural armour
Hit Points 28 (7d6)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +4
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages None
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blaze Canisters.  Two vulnerable canisters full of flammable liquid. If these come in contact with fire they will explode in a 10 ft radius dealing 16(4d6) fire damage each. 

Actions

Charge. Melee Weapon Attack: +4 to hit, 1 target. Hit: 11 (2d6 + 3) bludgeoning damage. In order to charge the strider must move in a single line up to 50 ft and the victim must succeed on a DC 13 Dexterity saving throw or be knocked prone. 

Spin Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage. 

Description

Physically, Broadheads are reminiscent of cattle, especially the Longhorn breed, displaying a pair of long, straight and horizontal horns likely used as tools and defense. A pair of rotary tools located below each horn help it convert plant matter into biofuel.

 

The Broadhead seems to share a nearly identical chassis design with the Strider and Charger, with its main difference being the head design. Unlike the other two, the Broadhead has two Blaze canisters on its back instead of one.

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2023 5:46:57 PM
1
1
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Coming Soon

Monster Tags: construct

please_help_me_god_dammit

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