Medium Construct, Chaotic Neutral
Armor Class 14 Natural armour
Hit Points 24 (6d8)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages None
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blaze Canister.  A vulnerable canister full of flammable liquid. If this comes in contact with fire it will explode in a 10 ft radius dealing 16(4d6) fire damage. 

Actions

Charge. Melee Weapon Attack: +4 to hit, 1 target. Hit: 21 (2d6 + 5) bludgeoning damage. In order to charge the strider must move in a single line up to 50 ft and the victim must succeed on a DC 13 Dexterity saving throw or be knocked prone. 

Spin Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 17 (1d8 + 6) bludgeoning damage. 

Description

A Charger’s chassis very closely resembles that of a Strider or Broadhead. However its head resembles that of a bighorn sheep. Two large, forward-curving horns, similar to the horns of a bighorn ram, are located on its head. Both horns are equipped with a tool that resembles a chainsaw. An optical sensor array consisting of a sensor partially surrounded by four smaller sensors is located at the end of the snout. A single Blaze canister is located between the haunches. The chassis is composed mainly of synthetic muscle, with white armor plating partially covering the head, neck, shoulders, hips, forelegs and hind legs.

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2023 5:50:44 PM
0
1
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Coming Soon

Monster Tags: construct

please_help_me_god_dammit

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