Blaze Canister. A vulnerable canister full of flammable liquid. If this comes in contact with fire it will explode in a 10 ft radius dealing 16(4d6) fire damage.
Charge. Melee Weapon Attack: +4 to hit, 1 target. Hit: 21 (2d6 + 5) bludgeoning damage. In order to charge the strider must move in a single line up to 50 ft and the victim must succeed on a DC 13 Dexterity saving throw or be knocked prone.
Spin Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 17 (1d8 + 6) bludgeoning damage.
Description
A Charger’s chassis very closely resembles that of a Strider or Broadhead. However its head resembles that of a bighorn sheep. Two large, forward-curving horns, similar to the horns of a bighorn ram, are located on its head. Both horns are equipped with a tool that resembles a chainsaw. An optical sensor array consisting of a sensor partially surrounded by four smaller sensors is located at the end of the snout. A single Blaze canister is located between the haunches. The chassis is composed mainly of synthetic muscle, with white armor plating partially covering the head, neck, shoulders, hips, forelegs and hind legs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/3/2023 5:50:44 PM
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0
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1
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Coming Soon
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