Armor Class
12
Bone armor
Hit Points
55
(5d12 + 4)
Speed
40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +6, CON +6
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Self Heal. on a round where the bone pile is not damaged it is able to re arrange the bones that make it up and heal 10hp.
Actions
Multiattack. The bone Pile makes two attacks.
Claw Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 4) [slashing] damage.
Ranged Spine Attack. RangedWeapon Attack: +7 to hit, range 60ft., 3 targets. Hit: 8 (1d6 + 4) [piericing] damage.
Description
A giant pile of bones come to life and take a large hulking form
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