Medium Elemental, Chaotic Evil
Armor Class 15 Robes
Hit Points 78 (8d8 + 40)
Speed 30 ft., Swim 40 ft.
STR
14 (+2)
DEX
19 (+4)
CON
21 (+5)
INT
10 (+0)
WIS
25 (+7)
CHA
11 (+0)
Saving Throws DEX +6, WIS +9
Skills Intimidation +3
Damage Vulnerabilities Cold
Damage Resistances Acid
Damage Immunities Force, Poison
Senses Passive Perception 17
Languages Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Water archon is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The Water archon has following druid spells prepared: 

Cantrips (at will): Shape water, Mending, Druidcraft
1st level (4 slots): Create or destroy water, cure wounds, absorb elements, beast bond (aquatic creatures only), detect magic
2nd level (3 slots): Dark vision, Enhance ability, lesser restoration, pace without trace 
3rd level (3 slots): Conjure animals (only aquatic animals), tidal wave, wall of water, protection from energy

Actions

Water fan. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [bludgeoning] damage. 

Description

MANIPULATING THE OCEAN with gestures of its war fans, a waveshaper works tirelessly to see the world drowned by the churning waters of the Elemental Chaos.

Monster Tags: Elemental

drdeatheer

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