Spellcasting. The Water archon is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The Water archon has following druid spells prepared:
Cantrips (at will): Shape water, Mending, Druidcraft
1st level (4 slots): Create or destroy water, cure wounds, absorb elements, beast bond (aquatic creatures only), detect magic
2nd level (3 slots): Dark vision, Enhance ability, lesser restoration, pace without trace
3rd level (3 slots): Conjure animals (only aquatic animals), tidal wave, wall of water, protection from energy
Water fan. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) [bludgeoning] damage.
Description
MANIPULATING THE OCEAN with gestures of its war fans, a waveshaper works tirelessly to see the world drowned by the churning waters of the Elemental Chaos.
Comments