Helpful. The expert can take the Help action as a bonus action.
Tools. The expert has tinker's tools and a lute (musical instrument).
Craftiness. Wenpack has proficiency with Sleight of Hand.
Cunning Action. On the expert’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Expertise. Choose two of the expert’s skill proficiencies. The proficiency bonus is doubled for any ability check the expert makes that uses either of the chosen proficiencies.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Nimble Escape. The kobold can take the Disengage or Hide action as a bonus action on each of its turns.
Draconic Cry. As a bonus action, the kobold let out a cry at your enemies within 10 feet of him. Until the start of your next turn, you and your allies have an advantage on attack rolls against any of those enemies who could hear Kobold. kobold can use this trait a number of times equal to his proficiency bonus, and he regains all expended uses when you finish a long rest.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.
Wenpack
Personality. My friends know they can rely on me, no matter what.
Ideal. Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
Bond. In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Flaw. Yes, I eat like a pig and have bad manners, but those are my only flaws, I swear. I’m darn near perfect otherwise.
Previous Versions
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7/4/2023 9:23:29 PM
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6
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1
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1.1
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Coming Soon
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