Flyby. The Cobalt Emperor does not provoke attacks of opportunity from creatures when it moves out of their attack range.
Multiattack. The Cobalt Emperor makes two attacks with its Talons and one with its Beak.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d10 + 5) piercing damage.
Talons. MeleeWeapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d12 + 5) slashing damage and the target is grappled if it is size Medium or smaller. The Cobalt Emperor can only grapple one creature in this way and suffers no penalty to its movement speed when carrying it.
Holy Refraction. (Recharge 5-6) The Cobalt Emperor filters natural light through its transparent wings, creating a 30 foot cone of divine light in front of it. All creatures caught in this cone must make a DC 16 Constitution saving throw, taking (6d8 + 7) radiant damage on a failed save, or half damage on a successful save. Undead make this save with Disadvantage.
Description
Cobalt Emperor Owls stand at about 16 feet in height, with a wingspan of 50 feet. They have deep blue feathers and crystalline wings and eyes, which are clear and shine with divine light.
Cobalt Emperor Owls act as hunters of vermin for Celestial beings, scouting out lands corrupted by evil magic and sinister intent. These creatures are trained to always obey the words of their commanders, usually a solar or other powerful angel. While they typically avoid humanoid creatures, they may be sympathetic to them; and may aid good aligned creatures in clearing out an evil scourge. The Cobalt Emperors tend to seek out and destroy undead creatures, purifying the trapped souls of those raised by necromancy.
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