Magic Resistance. Beeza has advantage on saving throws against spells and other magic effects.
Spellcasting. Beeza is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Beeza has the Following spells prepared:
Cantrips (at will): mage hand, poison spray, prestidigitation, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, spike growth
3rd level (3 slots): counterspell, fireball, haste
4th level (3 slots): greater invisibility, fire shield, blight
5th level (1 slots): cone of cold
Multiattack. Beeza makes three melee attacks.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Frozen Head. Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. In addition, each creature within 10 feet of the target must succeed on a DC 14 Dexterity saving throw or take 7 (2d6) piercing damage. Beeza carries 4 frozen heads.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
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