Large Beast, Typically Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 68 (8d10 + 18)
Speed 40 ft., Walk 40 ft., Burrow 20 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
4 (-3)
Saving Throws STR +5, DEX +6
Skills Athletics +9, Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Poison
Condition Immunities Charmed, Frightened, Grappled
Senses Darkvision, Tremorsense, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spider Climb. The Black Widow Spider Minion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Grappler. The Black Widow Spider Minion automatically grapples any creatures, that get hit by a claw attack

Summoning Sickness. The Black Widow Spider Minion cannot access movement, action, or bonus action on the first round they are summoned. However, it can use its reaction Shield Queen.

Shared Initative. Black Widow Spider Minion shares the initiative of Black Widow Spider Queen.

Actions

Multiattack. Black Widow Spider Minion may take two attacks, one Bite and one Claw.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d12+ 5) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claw. Melee Attack: +7 to hit, reach 10 ft., one creature. Hit: 8.5 (1d8 + 4) piercing damage, the creature hit by this is grappled by the Black Widow Spider Minion. Any creature that fails to struggle out of the Whip Spider, suffers from another 1d8 piercing damage. To escape the Black Widow Spider Minion's grasp, you need to use an Action to grapple contest the Black Widow Spider Minion (Athletics).

 

Bonus Actions

Web (Recharge 4–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 7; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Defensive Claws. The Black Widow Spider Minion can use one or both claws, to go into a defensive position. Making it harder to hit it. Each free Claw can add +2 to the Whip Spiders AC

Reactions

Attacks of Opportunity. Bite or Claw

Shield Queen. If the Black Widow Spider Minion is withint 10 feet of the Black Widow Spider Queen when she is attacked, the Black Widow Spider Minion may use its reaction in one of three ways. 1. Add 1d6 to Black Widow Spider Queen's AC. 2. Redirect the assailant's attack to itself, even if the attack would kill the Black Widow Spider Minion. 3. Make a regular AOO against the assailant.

Habitat: Underdark

AmayaNightshade

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