Medium Humanoid (Human), Lawful Evil
Armor Class 15 Studded Leather
Hit Points 48 (8d8 + 12)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +6
Senses Passive Perception 13
Languages common, undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Evasion: If the Cloaked Shademar is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails.

Sneak Attack (1/Turn): The Cloaked Shademar deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Cloaked Shadow that isn't incapacitated and the Cloaked Shademar doesn't have disadvantage on the attack roll.

Shades Step: As a bonus action, the Cloaked Shademar magically teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness.

Actions

Multiattack: The Cloaked Shademar makes two dagger attacks.

Dagger: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Smoke Bomb (Recharge 5-6): The Cloaked Shademar throws a smoke bomb at a point it can see within 30 feet. The area becomes heavily obscured in a 15-foot radius for 1 minute. The smoke dissipates if a strong wind (at least 10 miles per hour) blows it away or if a light or stronger magical effect dispels it.

Description

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Monster Tags: humanoid

Ajokunu

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