Armor Class
14
Natural armor
Hit Points
26
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
19
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Athletics +3, Perception +2
Condition Immunities
Frightened
Senses
Darkvision 60 ft, Passive Perception 12
Languages
Understands draconic but can't speak it.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Blood seeker. The drake has advantage on investigation checks and perception checks to track a creature they have damaged within the last 5 hours.
Blood Frenzy. The drake has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 6 (1d10 + 1) [piercing] damage.
Description
Bloodseeker drakes are prized by hunters and patrols for their tracking abilities. They are hard to control, however, especially in conditions thick with the stench of blood.
Comments