Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You have advantage on saving throws against being frightened.
You can move through the space of any creature that is of a size larger than yours.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Action Name. Enter the description for your action.
Dagger Melee Attack. Melee Dagger Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 4) [piercing] damage.
Dagger Ranged Attack. Ranged Dagger Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 1 (1d4 + 4) [piercing] damage.
Shortbow Ranged Attack. Ranged Shortbow Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 1(1d6 + 4) [piercing] damage.
Thieves' Tools Proficiency. + 2 to all checks using thieves' tools (proficiency bonus)
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Opportunity Attack
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/7/2023 5:12:02 PM
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18
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1
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Coming Soon
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