Large Undead (Goliath), Lawful Evil
Armor Class 21 (+2 plate armor)
Hit Points 228 (24d10 + 96)
Speed 40 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +12, CON +10, CHA +9
Skills Athletics +12, Perception +16, Religion +9
Damage Resistances Necrotic
Damage Immunities Lightning
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 26
Languages Abyssal, Common, Draconic, Giant
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Draconic Command. While Heldras lives, when an allied creature within 30 feet of Turac makes an attack roll, the creature can roll a d4 and add the number rolled to the attack roll.

Indominable (3/Day). If Turac fails a saving throw, he can choose to add 20 to the saving throw.

Special Equipment. Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to lightning damage and to the charmed and frightened conditions (included above). It also scores a critical hit on a roll of 18-20.

Undead Champion's Endurance. Turac regains 10 hit points each turn. When Turac drops to 0 HP, he must make a DC10 Constitution Saving Throw. On a success, he instead regains 20 HP. The DC for this increases by 5 each time he drops to 0 HP.

Actions

Action Surge (1/day). Turac makes six Nightbringer attacks and uses Galeful Vengeance. His movement does not provoke opportunity attacks while using this action.

Multiattack. Turac makes three Nightbringer attacks and uses Galeful Vengeance. Turac can replace any number of Nightbringer attacks with Galeful Vengeance

Nightbringer. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (1d12 + 9) slashing damage plus 11 (3d6) necrotic damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be blinded until the start of Turac's next turn. This attack scores a critical hit on an 18-20
Simplified Damage. 
Hit: 10+1d10 Slashing and 5+1d12 Necrotic Damage.
Crit (18-20): 15+1d10 Piercing and 15+1d12 Necrotic Damage.

Galeful Vengeance. Turac utters an unholy draconic word, causing profane lightning to descend on one creature Turac can see within 120 feet of himself. The creature must make a DC 19 Dexterity saving throw, taking 11 (2d10) lightning damage plus 11 (2d10) radiant damage on a failed save or half as much damage on a successful one.
Simplified Damage: 5+1d10 Lightning, 5+1d10 Radiant

Bonus Actions

Heldras's Favor (5/Day). Heldras or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.

Legendary Actions

Turac can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Turac regains spent legendary actions at the start of his turn.

Tactical Movement. Turac moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn’t provoke opportunity attacks.

Fervent Strike (Costs 2 Actions). Turac makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.

Galeful Vengeance. Turac uses Galeful Vengeance.

NChase

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