Amphibious. The merfolk can breathe air and water.
Spellcasting. Anellia is a level 1 sorceror and has the following cantrips and spells always prepared.
Cantrips:
1st Level:
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 18 (3d6+8) piercing damage, or 22 (3d8+8) piercing damage if used with two hands to make a melee attack.
DragonKnight Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d6+6) slashing damage, or 20 (1d6+16) fire damage if lit by Firaga.
Anellia can take the following bonus actions:
Hide, Dodge, Disengage, Stealth, Firaga (to ignite DragonKnight Shortsword ablaze)
Emanate Telekinesis. When a creature targets Anellia with a melee weapon attack, she strikes out telekinetically, pushing any hostile creature 15ft backward. All creatures pushed backward must pass a con save DC15 or be left prone for 1 round. All creatures pushed back this way take 1d10 force damage.
Description
Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves. They can shape change into a human form when their bodies are fully out of the water. Anellia is a Princess of the Great Sea Taliin. She has long, cyan colored hair and eyes. She is 17 years old and stands at 5'8" in human form, and 6'2" when a Mer. She wears a Mithral Half Plate armor when in human form.
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