Armor Class
17
(natural armor)
Hit Points
25
(4d8 + 24)
Speed
5 ft., swim 60 ft.
STR
14
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 12
Languages
Common Can understand Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amphibious: The beast can breathe both air and water.
Actions
Binding Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target.
Description
This predatory marine reptile and cousin to the dinosaurs attacks any creature it encounters. Its long, flexible neck lets it twist in any direction to deliver a powerful bite.
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