Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 11 (leather armor)
Hit Points 30 (5d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Cop-eration. The cop has advantage on an attack roll against a creature if at least one cop is within 5 feet of the creature and the cop isn't incapacitated.

Actions

Multiattack. The cop makes two melee attacks.

Baton. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

Cops are enforcers of justice using teamwork and intimidation. They work for the high government and have strong moral compasses.

Monster Tags: NPC

Habitat: Urban

TheKatlzrd

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