Armor Class 18
Hit Points 302 (29d8 + 174)
Speed
STR
20 (+5)
DEX
25 (+7)
CON
22 (+6)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Damage Immunities Cold, Fire
Senses Passive Perception 16
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 

Valentine can cast the following spells through his Crown of Fire or his Everfrost Band

each artifact has 10 charges that are tracked separately. 

The Everfrost Band

Cone of Cold (5-9 charges)

Fog Cloud (1 charge)

Ice Storm (4 charges)

Wall of Ice (6th charges)

The Crown of Fire

Fireball (3-9 charges)

Crown of Madness (2 charges)

Summon Elemental (only fire elemental) (5-9 charges)

Flame Strike (5-9 charges)

Vorpal: Divide acts as a Vorpal Greatsword. 

Sunder (1/day):  Create a magical blade of flame and steel that comes crashing down at a point that you can see each creature caught in its wake must make a Dexterity Saving Throw taking 20d6 fire damage and 20d6 bludgeoning damage on a failed save. Taking half on a successful saving throw. You may gain an additional use of this feature by reducing your maximum Hit Points by the same number. 

Ice Reaper (1/day) Make a Ranged Weapon attack using Judgement if the damage drops the target below 100 Hit Points 

Actions

Multiattack. Valentine makes two attacks with Judgement or Divide, or he may use Sunder or Ice Reaper

Divide. Melee Weapon Attack: +15 to hit, reach 5ft., 1 target. Hit: # (2d6 + 8) [slashing] damage plus an additional (2d8) [fire] damage

Judgement. Ranged Weapon Attack: +16 to hit, range 150/600 ft., 1 target. Hit: # (1d8 + 9) [damage type] damage plus an additional (1d8) [cold] damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

hylagodofshinnanigans

Comments

Posts Quoted:
Reply
Clear All Quotes