Valentine can cast the following spells through his Crown of Fire or his Everfrost Band
each artifact has 10 charges that are tracked separately.
The Everfrost Band
Cone of Cold (5-9 charges)
Fog Cloud (1 charge)
Ice Storm (4 charges)
Wall of Ice (6th charges)
The Crown of Fire
Fireball (3-9 charges)
Crown of Madness (2 charges)
Summon Elemental (only fire elemental) (5-9 charges)
Flame Strike (5-9 charges)
Vorpal: Divide acts as a Vorpal Greatsword.
Sunder (1/day): Create a magical blade of flame and steel that comes crashing down at a point that you can see each creature caught in its wake must make a Dexterity Saving Throw taking 20d6 fire damage and 20d6 bludgeoning damage on a failed save. Taking half on a successful saving throw. You may gain an additional use of this feature by reducing your maximum Hit Points by the same number.
Ice Reaper (1/day) Make a Ranged Weapon attack using Judgement if the damage drops the target below 100 Hit Points
Multiattack. Valentine makes two attacks with Judgement or Divide, or he may use Sunder or Ice Reaper
Divide. Melee Weapon Attack: +15 to hit, reach 5ft., 1 target. Hit: # (2d6 + 8) [slashing] damage plus an additional (2d8) [fire] damage
Judgement. Ranged Weapon Attack: +16 to hit, range 150/600 ft., 1 target. Hit: # (1d8 + 9) [damage type] damage plus an additional (1d8) [cold] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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