Large Construct, Chaotic Evil
Armor Class 18 Natural armour
Hit Points 150 (10d8 + 100)
Speed 35 ft.
STR
16 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +8
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages None
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Corrupt. the Corruptor can make all machines around it obey to its will until either it dies or let's the machine go. 

Actions

Tail Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft area., multi target. Hit: 45 (8d8 + 5) bludgeoning damage.

Grenade Barrage. Ranged Weapon Attack: +6 to hit, reach 40 ft., 3 targets. Hit: 25 (3d8 + 10) fire damage. 

Boulder Toss. Ranged Weapon Attack. +6 to hit, reach 40 ft., 1 target. Hit: 40 (6d8 + 10) bludgeoning damage. 

Tail Jab. Melee Weapon Attack: +6 to hit, reach 40 ft., 1 target. Hit: 35 (5d8 + 10) piercing damage. 

Description

A Corruptor’s appearance is vaguely akin to that of a large, black scorpion. The lower chassis consists of four arachnid legs attached to a central hub. Atop the hub sits the upper chassis whose shape gives the distinct appearance of a head and snout. A single visual sensor is on the tip of the “snout.” At the back of the upper chassis are a grenade launcher and a spike launcher. Attached to the back of the upper chassis is a long, prehensile appendage similar to a tail. Their sleek, black, alien appearance sets them apart from any Zero Dawn machine. Like all Chariot Class machines, Corruptors appear with red outlines when scanned with a Focus.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2023 8:32:56 PM
1
1
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Coming Soon

Monster Tags: construct

please_help_me_god_dammit

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