Corrupt. the Corruptor can make all machines around it obey to its will until either it dies or let's the machine go.
Tail Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft area., multi target. Hit: 45 (8d8 + 5) bludgeoning damage.
Grenade Barrage. Ranged Weapon Attack: +6 to hit, reach 40 ft., 3 targets. Hit: 25 (3d8 + 10) fire damage.
Boulder Toss. Ranged Weapon Attack. +6 to hit, reach 40 ft., 1 target. Hit: 40 (6d8 + 10) bludgeoning damage.
Tail Jab. Melee Weapon Attack: +6 to hit, reach 40 ft., 1 target. Hit: 35 (5d8 + 10) piercing damage.
Description
A Corruptor’s appearance is vaguely akin to that of a large, black scorpion. The lower chassis consists of four arachnid legs attached to a central hub. Atop the hub sits the upper chassis whose shape gives the distinct appearance of a head and snout. A single visual sensor is on the tip of the “snout.” At the back of the upper chassis are a grenade launcher and a spike launcher. Attached to the back of the upper chassis is a long, prehensile appendage similar to a tail. Their sleek, black, alien appearance sets them apart from any Zero Dawn machine. Like all Chariot Class machines, Corruptors appear with red outlines when scanned with a Focus.
Previous Versions
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7/6/2023 8:32:56 PM
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Coming Soon
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