Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft., Fly 80 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Winter Wolf --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Lycanthropy.  If bitten by a hurst you will start to show signs of lycanthropy such as a hunger for meat. You will slowly lose your mind and begin transforming into a hurst, you will start as a simple werewolf but then gain the signature wings of a hurst and slowly regain your sanity.

Actions

Multiattack: The hurst can attack twice with its claws and once with its bite

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Reactions

Beast Call. Once per combat, an alpha hurst may howl and call a group of 3 lesser hursts to aid in combat.

Description

Timberwolves with Large, clawed wings

Monster Tags: Misc Creaturebeast companion

Habitat: ForestHill

Harukka

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