Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 20)
Speed 20 ft.
STR
18 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +6
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Magnetic Pull (Recharge 3);
The golem activates its magnetic field. Every creature within a 15 foot radius must make a DC 16 Constitution saving throw. On a failed save, the creature moves towards the golem and is considered grappled.

Magnetic Push (Recharge 3);
The golem inverts its magnetic field. Every creature within a 15 foot radius must make a DC 16 Constitution saving throw. On a failed save, the creature moves 15 feet away from the golem. If the creature was grappled, it takes (1d6) force damage

Divimus

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