Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Magnetic Pull (Recharge 3);
The golem activates its magnetic field. Every creature within a 15 foot radius must make a DC 16 Constitution saving throw. On a failed save, the creature moves towards the golem and is considered grappled.
Magnetic Push (Recharge 3);
The golem inverts its magnetic field. Every creature within a 15 foot radius must make a DC 16 Constitution saving throw. On a failed save, the creature moves 15 feet away from the golem. If the creature was grappled, it takes (1d6) force damage
Comments