Armor Class 14 Natural Armor
Hit Points 45 (6d10 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Object. If the chains are motionless at the start of combat, it has an advantage on its initiative roll. 

Actions

Multiattack. The chains make two attacks with chain strike or use it's Spell Siphon ability.  

Chains Strike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning, and if the target it a creature, it is grappled (escape DC 12). 

Spell Siphon. Instead of attacking, the Chains can siphon one spell slot from a grappled creature. The spell slot will always be the highest that the character has available. If the character has no remaining spell slots, they take 12 (3d8) psychic damage instead.  

Description

The chains are animated by the chaos of blue flames found in spell plague zones and seeks to absorb as much magical life force as possible. 

Tulpamancer

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