Medium Undead, Neutral Evil
Armor Class 8
Hit Points 26 (4d8 + 8)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bloated Undeath. If damage reduces the zombie to 0 hit points, it bursts in an explosion of rotten flesh. Any creature within 10 feet of the zombie must make a DC 13 dexterity saving throw or take 2d6 bludgeoning damage and 2d6 poison damage on a failed save, or half as much damage on a successful one.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This particular zombie is bloated and looks as if it is about to burst.

Habitat: Urban

Ungstrup

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