Armor Class
8
Hit Points
26
(4d8 + 8)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Bloated Undeath. If damage reduces the zombie to 0 hit points, it bursts in an explosion of rotten flesh. Any creature within 10 feet of the zombie must make a DC 13 dexterity saving throw or take 2d6 bludgeoning damage and 2d6 poison damage on a failed save, or half as much damage on a successful one.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This particular zombie is bloated and looks as if it is about to burst.
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