Huge Aberration
Armor Class 17
Hit Points 1 (1d8)
Speed
STR
20 (+5)
DEX
16 (+3)
CON
15 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Senses Passive Perception 1
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

BLOOD. den är gjord av blod.

BONUS ACTION. transform 

Actions

return. åker tillbaka in i svärdet. får tillbaka mängden healt 1/2 som är kvar på honom

Absorb. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 20 (2d8) [Acid] damage. 

slash. RangedWeapon Attack: +3 to hit, range 10/50 ft., 2 target. Hit: 29 (4d6) [piercing] damage.

 

Bonus Actions

Change and resictent to necrotic damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DnD_Yuno