Dusk shroud. The shadow Reaper is able to emit darkness in a 20-foot Circle centered on itself. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Multi attack. The shadow Reaper can make two attacks with its bite or spine shot.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 5) Piercing damage.
Spine shot. Ranged Weapon Attack: +7 to hit, range 30/90 ft., 1 target. Hit: 10 (1d10 + 5) Piercing damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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