Medium Undead, Neutral Evil
Armor Class 14 (Natural armor)
Hit Points 35 (7d8 + 7)
Speed 40 ft., Climb 20 ft.
STR
7 (-2)
DEX
20 (+5)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws DEX +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Lightning, Piercing
Condition Immunities Charmed, Unconscious
Senses Darkvision 30ft Through magical Darkness, Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dusk shroud. The shadow Reaper is able to emit darkness in a 20-foot Circle centered on itself. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

Actions

Multi attack. The shadow Reaper can make two attacks with its bite or spine shot. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 5) Piercing damage. 

Spine shot. Ranged Weapon Attack: +7 to hit, range 30/90 ft., 1 target. Hit: 10 (1d10 + 5) Piercing damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Trash732

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