Medium Elemental, Neutral Good
Armor Class 15 Natural amor
Hit Points 60 (4d10 + 40)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
13 (+1)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +5, WIS +0, CHA +2
Damage Resistances Acid; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Cold, Fire, Lightning, Necrotic, Poison, Thunder
Condition Immunities Blinded, Charmed, Paralyzed, Poisoned
Senses Darkvision - 60 feet, Passive Perception 12
Languages Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magical guardian: When he had taken damage he can heal himself as a bonus action on his turns for half the damage done in the round before.

Harden or relive: On each on his turn he can decide either to have disadvantage or advantage on attak rolls but attak rolls against this creature have the same effect.

 

 

Actions

Action Name:  The Baleijia can attak twice on every turn.

Action Melee Attack: Melee  Attack: +2 to hit, reach 5 ft., 2 targets. Hit: 5 (2d4 + 4) [bludgeoning] damage. 

 

Reactions

Last Will: When he takes a deadly blow he can use his reaction to make a thunderclap to warn other guardians. Additionally every creature in a 100 feet range must make a Constition saving throw to take half damage the full damage of 2d6 thunder damage.

 

Description

The baleijia is an green crystal elemental that was originally created to guard over the most important magical forests.

Lair and Lair Actions

Regional Effects: If the Baleijia dies inside a magical forest, his crystals are absorbed  after 1 minute slowly by the magical trees around the Baleijia.

Habitat: ForestMountain

AlexCIne

Comments

Posts Quoted:
Reply
Clear All Quotes