Small Fey, Chaotic Good
Armor Class 12 natural armour
Hit Points 1 (1d4)
Speed
STR
4 (-3)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws CHA +6
Damage Resistances Cold, Radiant
Senses Blindsight can see 30 feet, Passive Perception 100
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibius. the axolotl can breathe air and water

Spellcasting.  the axolotl gains one spell slot of it's owner's highest level

a cute creature. advantage on persuasion and deception

Actions

blink.  teleport 100 feet of its owner or 50 feet of itself

cast spell. the axolotl dragon can cast a spell it's owner knows and has prepared

defensive blink. can teleport 120 feet to it's owner 

Reactions

blink. teleport 100 feet of its owner or 50 feet of itself

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

Firechu113