Huge Beast (Goblin), Chaotic Evil
Armor Class 12
Hit Points 157 (15d12 + 60)
Speed 40 ft., Climb 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +9, Perception +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Passive Perception 14
Languages Goblin --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spell Surge. On any natural 20 roll, cast a random level 3 evocation spell centered on self.

Nimble Escape. The beast can take the Disengage or Hide action as a bonus action on each of its turns.

 

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Description

Teeth shark-like, with extra rows of teeth.

Two eyes in the palms of its hands. Cannot see out of them and they seem to move on their own freewill.

Unable to withstand direct sunlight.

The skin directly above it's veins turns dark purple, perfectly tracing them. It's veins also protrude more. When it bleeds, the veins in that area become black.

It's back covered in green slimy leaves growing from it's skin like a fur coat.

Monster Tags: Misc Creature

Habitat: Forest

SickoGamer

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