Medium Humanoid, Neutral Evil
Armor Class 18 (plate)
Hit Points 180 (15d10 + 95)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +6, WIS +7, CHA +9
Skills Deception +10, Persuasion +10
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Celestial, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. Celgir has advantage on saving throws against spells and other magical effects.

Marshal Undead. 

Spellcasting. Celgir is a 15th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +10 to hit with spell attacks). He has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, cure wounds

2nd level (3 slots): hold person, zone of truth

3rd level (3 slots): dispel magic, revivify

4th level (2 slots): banishment, locate creature

Actions

Multiattack. Celgir makes three greatsword attacks with his Holy Avenger.

Holy Avenger. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage, plus 9 (2d8) radiant damage.

Reactions

Parry. Celgir adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Gloxic