Magic resistance. The abyssal monkey has advantage on saving throws against spells and other magical effects.
Potassium aura. Any creature that ends its turn within 5 ft of the monkey must succeed on a DC 13 Constitution saving throw or be poisoned and have disadvantage on all skill checks relating to sight.
Bite. Melee Weapon attack: +3 to hit, reach 5 ft, 1 target. Hit: 3 (1d4+1) Piercing damage.
Banana Gun. Ranged Weapon attack: +4 to hit, reach 60 ft, 1target. Hit: 9 (1d8+4) Bludgeoning damage.
Reload. The monkey reloads it’s banana gun.
Description
These monkeys, raised in the abyss by the demon lords have been changed by the abyss to become evil. Their one defining character to know that they are not a normal monkey is their glowing red eyes.
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