Medium Or Small Fiend (Demon), Typically Chaotic Evil
Armor Class 15 Natural armor
Hit Points 16 (3d8)
Speed 20 ft., Climb 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
7 (-2)
Skills Acrobatics +24
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion
Senses Truesight, Passive Perception 11
Languages Abyssal Telepathy
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic resistance. The abyssal monkey has advantage on saving throws against spells and other magical effects.

Potassium aura. Any creature that ends its turn within 5 ft of the monkey must succeed on a DC 13 Constitution saving throw or be poisoned and have disadvantage on all skill checks relating to sight.

Actions

Bite. Melee Weapon attack: +3 to hit, reach 5 ft, 1 target. Hit: 3 (1d4+1) Piercing damage.

Banana Gun. Ranged Weapon attack: +4 to hit, reach 60 ft, 1target. Hit: 9 (1d8+4) Bludgeoning damage.

Bonus Actions

Reload. The monkey reloads it’s banana gun.

Description

These monkeys, raised in the abyss by the demon lords have been changed by the abyss to become evil. Their one defining character to know that they are not a normal monkey is their glowing red eyes.

Monster Tags: Demon

Matthew2528653

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