Armor Class
20
(natural armor)
Hit Points
140
(15d10 + 50)
Speed
30 ft.
STR
22
(+6)
DEX
14
(+2)
CON
20
(+5)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
STR +9, CON +8
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Stunned
Senses
Passive Perception 12
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Charging Steel Behemoth. If B.O.B. moves his entire movement speed on his turn, any hostile creatures within 5 feet of him must succeed a DC 16 Strength saving throw or take 2d10 bludgeoning damage.
Actions
Multiattack. B.O.B. makes 2 Over-longsword attacks.
Over-longsword. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 16 (2d10 + 6) slashing damage.
Comments