Divine Shielding: As a bonus action Archbishop Malai activates a divine shield that protects her from harm, enhancing her resilience on the battlefield. She gains a bonus of +2 to her AC and advantage on saving throws against spells.
Spellcasting. Archbishop Malai is an 13th level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, shield of faith, command,inflict wounds
2nd level (3 slots): lesser restoration, spiritual weapon,hold person
3rd level (3 slots): dispel magic, spirit guardians, mass healing word
4th level (3 slots): guardian of faith, banishment, divination
5th level (2 slots): flame strike, greater restoration
Multiattack: Archbishop Malachi makes two melee attacks or one melee and one spell attack.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 4 (1d8) radiant damage.
Sacred Flame. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 13 (3d8) radiant damage.
Channel Divinity (2/short rest): Archbishop Malai can use her Channel Divinity to Turn Undead or Invoke Duplicity.
Divine Shielding (4/long rest): +2 to AC, advantage on saving throws against spells.
Divine Retribution (Recharge 5-6): When hit by a melee attack, Archbishop Malachi can release a burst of radiant energy. Each creature within 10 feet must make a DC 16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much on a successful one.
War Caster: When an opportunity attack is provoked, Malai can choose to cast a spell at the creature, rather than making and opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Archbishop Malachi can take 2 legendary actions, choosing from the following options. Only one legendary action option can be used at a time and only at the end of another creature's turn. Archbishop Malachi regains spent legendary actions at the start of his turn.
Cast a Spell (Costs 2 Actions): Archbishop Malai casts a spell from her list of prepared spells, using a spell slot as normal.
Healing Touch (Costs 1 Action): Archbishop Malai touches a creature and heals it for 4d8 + 4 hit points.
Description
Archbishop Malai is an imposing humanoid Priest that stands tall at 7 feet, adorned in resplendent, flowing white robes. Her face is hidden beneath an ornate silver mask, etched with intricate religious symbols and glowing with a faint divine radiance. Her voice resonates with unwavering conviction as she delivers sermons that captivate her followers.
Archbishop Malai is a strategic and intelligent leader, always positioning herself behind her loyal followers to ensure her protection. She utilizes her healing spells to keep herself and her allies alive, while simultaneously unleashing offensive magic against her enemies. She prefers to debilitate foes with spells like Hold Person or Command before following up with devastating attacks empowered by her sacred relics.
When faced with a dire situation, Archbishop Malai invokes her Divine Intervention, bolstering her spells and temporarily making herself nearly invincible. During this time, she focuses on eliminating the most significant threats, overwhelming them with divine retribution and overwhelming magical power.
Defeating Archbishop Malai requires disrupting her followers and breaking their fanaticism. Players must target the Archbishop directly while managing the relentless assault of her loyal guards. Cooperation, tactical positioning, and countering her spells with effective magic resistance or dispel magic are crucial to overcoming this formidable adversary.
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