Gargantuan Aberration, Any Chaotic Alignment
Armor Class 1 (natural armor)
Hit Points 750 (50d20 + 250)
Speed 50 ft., Fly 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Force, Psychic, Radiant
Senses Truesight 120 ft., Passive Perception 50
Languages Deep Speech, Draconic, Telepathy Must have met the entity at least once
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Siege Monster. The dragon deals double damage to objects and structures.

Unusual Nature. The dragon doesn’t require air or sleep.

Vacuum Zone. The area within 30 feet around the dragon is made devoid of air, any spells requiring verbal components cannot be cast. 

Actions

Multiattack. The dragon makes one Bite attack, two Claw attacks, and one Mental attack.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) force damage plus 11 (2d10) psychic damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) cold damage.

Mental. Ranged Spell Attack: +15 to hit, reach 15 ft., one creature. Hit: 12 (1d8 + 8) psychic damage. If the target is Huge or smaller, it is paralyzed (escape DC 20). The dragon can have up to four targets paralyzed at a time.

Void Breath (Recharge 3–4). The dragon exhales void energies in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC 22 Constitution saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. On a success or failure, if the creature isn’t a Construct or an Undead, it suffers an existential crisis and is stunned for one turn.

 

Legendary Actions

The dragon can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Mental. The dragon makes one Mental attack.

Shatter Mind (Costs 2 Actions). The dragon targets a creature it has stunned or paralyzed. The target’s mind will lose spell slots if it is a magic caster and take 19 (3d12) psychic damage.

Description

Behold the abomination that lingers behind the wall of the world, that which taps at the edges trying to claw its way out. A being beyond space and time, vast and ancient beyond description. In the Void there is no air to keep you warm, there is no means to speak but with the mind, there is no ground to rest your tired form on. Thus only the strong survive. 

The scales along its body glimmer and shift as if showing the infinite facets of potential in the Void. The eyes in its head only convey an endless black as if it is but a manifestation of something far vaster and stronger. 

Overlord_Cruaver

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