Medium Plant, Neutral
Armor Class 13 Natural Armor
Hit Points 42 (8d6 + 20)
Speed 0 ft., The plant is rooted to the ground.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws WIS +4
Damage Immunities Thunder
Senses Blindsight 40, Passive Perception 12
Languages Druidic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The plant doesn’t require sleep.

False Appearance. While the Celestial Trumpet remains motionless, it is indistinguishable from a normal plant.

Organic Thrum. The Trumpet constantly vibrates the air around it in a 20ft radius creating the effect of the Silence spell in the area.

 

Actions

Debilitating Rays. The Trumpet shoots two (three at max charges) dark yellow rays at creatures it can see within 40ft., + 4 to hit, dealing 2d6+4 poison damage and the creature must make a DC 15 constitution saving throw or become poisoned, have disadvatage on strength rolls and its speed cut in half. An affected creature can reapeat the saving throw at the end of its turn.

Bonus Action

Soundwave. The Celestial Trumpet lets out a loud shriek in a 15ft radius, all creatures in the area must make a strength saving throw, on a failed save taking 3d6+4 thunder damage and being pushed 15ft away from the Trumpet. On a success takes half damage.

 

Description

The Celestial Trumpet looks like a person made of a single stalk leg without a head and long bell like flowers as hands with white base to yellow tip gradient.

Lifespan. 30 days

Monster Tags: plant

KoryKennedy

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