Corpses. When first encountered, a corpse monster contains the corpses of 1d6+3 Humanoids. A corpse monster can hold the remains of up to nine Humanoids. These remains have total cover against attack and other effects outside the corpse monster. If the corpse monster dies, the corpses within can be pulled free.
Spider Climb. The corpse monster can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench of Death. Each creature that starts its turn within 10 feet of the corpse monster or one of its zombies must make a DC 15 Constitution saving throw, unless the creature is a Construct of an Undead. On a failed save, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to the Stench of Death of all corpse monsters for 24 hours.
Multiattack. The corpse monster makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7(2d6) poison damage.
Harvest the Dead. The corpse monster swallows on unsecured Humanoid corpse within 10 feet of it, along with any equipment the corpse is wearing or carrying.
Digest. The corpse monster digests one corpse in its body and instantly regains 16 (3d10) hit points. Nothing of the digested corpse remains. Any equipment on the corpse is expelled from the corpse monster in its space.
Reanimate. The corpse monster animates one corpse in its body, turning it into a zombie (see the Monster Manual). The zombie appears in an unoccupied space within 5 feet of the corpse monster and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse monster but isn't under its control, and the flower's stench clings to it (see Stench of the Death).
Block the Path. When a creature enters a space within 10 feet of the corpse monster, the corpse monster makes a Tentacle attack against that creature. If the attack hits, the target's speed is reduced to 0 until the start of the corpse monster's next turn.
Body Guard. In response to being hit by a melee attack, the corpse monster places one of the corpses within him in the way. The corpse absorbs the damage of the attack and is immediately destroyed. Any equipment on the corpse is expelled from the corpse monster in its space.
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