Large Monstrosity (Merfolk), Lawful Evil
Armor Class 50 Natural Armor,
Hit Points 49 (30d20 + 120)
Speed 45 ft., Walk 50 ft.
STR
24 (+7)
DEX
10 (+0)
CON
29 (+9)
INT
4 (-3)
WIS
4 (-3)
CHA
5 (-3)
Saving Throws STR +15, CON +17
Skills Deception +125, Nature +125
Damage Vulnerabilities Cold, Thunder
Damage Resistances Bludgeoning
Damage Immunities Acid, Fire
Senses Darkvision if approached In dark any noise will trigger it to Turn On darkvision., Passive Perception 10
Languages Merfolk
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Actions

Hatchlings. The BloodShed Mirelurks Hatchlings burst out of its eggs Causing Radiation and poison damage 10/20 ft. if not killed 6 hatchlings spawn.

4x Claw Snap. Mirelurk Claw: +1 to hit, reach 2 ft., 4 targets. (x4) Hit: 35 (2d10 + 5) [Bleeding, Radiation, Poison] damage. 

Mirelurk Acid Spit. Radiation liquid: +1 to hit, range 10/30 ft., 1 target. Hit: 65 (4d15 + 8) [Acid, Burning, Beeding] damage.

Reactions

BloodShed. After attacking it below 40 health all of its strength stats will x3 and armor class

Roll a d20 then times the number by 3 for health, armor, and strength.

Legendary Actions

When The BloodShed Mirelurks Bloodshed Reaction fails, it'll use another tactic called "Killing Mode" by survivors that barely made it out alive.

Killing mode (Costs 1 Reaction). The Mirelurk Becomes immortal for 2 turns (d20), The BloodShed Mirelurk will Get 300 Armor Class (5 Rounds) And dodging attacks will x2 roll d20, The Mirelurk will become immune to spells of any kind until killed.

Description

A mirelurk that got kicked out from its clan, Full with rage and despair it let the rage out on anything, and everything it sees move.

Lair and Lair Actions

A radiated beach,

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2019 3:44:00 PM
4
0
5
Coming Soon

Monster Tags: Armor

Habitat: GrasslandSwampUnderwater

Illmysticblue

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