Hatchlings. The BloodShed Mirelurks Hatchlings burst out of its eggs Causing Radiation and poison damage 10/20 ft. if not killed 6 hatchlings spawn.
4x Claw Snap. Mirelurk Claw: +1 to hit, reach 2 ft., 4 targets. (x4) Hit: 35 (2d10 + 5) [Bleeding, Radiation, Poison] damage.
Mirelurk Acid Spit. Radiation liquid: +1 to hit, range 10/30 ft., 1 target. Hit: 65 (4d15 + 8) [Acid, Burning, Beeding] damage.
BloodShed. After attacking it below 40 health all of its strength stats will x3 and armor class
Roll a d20 then times the number by 3 for health, armor, and strength.
When The BloodShed Mirelurks Bloodshed Reaction fails, it'll use another tactic called "Killing Mode" by survivors that barely made it out alive.
Killing mode (Costs 1 Reaction). The Mirelurk Becomes immortal for 2 turns (d20), The BloodShed Mirelurk will Get 300 Armor Class (5 Rounds) And dodging attacks will x2 roll d20, The Mirelurk will become immune to spells of any kind until killed.
Description
A mirelurk that got kicked out from its clan, Full with rage and despair it let the rage out on anything, and everything it sees move.
Lair and Lair Actions
A radiated beach,
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/10/2019 3:44:00 PM
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4
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0
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5
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Coming Soon
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