Chocolate Form. The Bunny can move through a space as narrow as 1 inch without squeezing. Creatures that touch the Bunny or hit it with a melee attack within 5 feet of it take 4d8 fire damage. In addition, the Bunny can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4d8 fire damage.
Cold Susceptibility. If the Bunny is subjected to cold damage, its movement speed is halved until the end of its next turn.
Multiattack. The Bunny makes three attacks.
Choccy Touch. Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 2d10+4 fire damage. The Bunny can choose to grapple the target. If grappled, the target is subjected to the Bunny's Chocolate Form trait. The Bunny makes melee attacks against a target its grappling with advantage.
Cone of Chocolate (6 per Day). The Bunny spews forth a 30ft cone of molten chocolate from its mouth. Each creature within the area must makes a DC 14 Dexterity saving throw or become restrained. Targets restrained in this way take 4d4 fire damage at the start of each of their turns. A target can use its action to make a DC 14 Strength check, freeing itself on a success.
Stabby Wabby. Melee Weapon Attack: +9 to hit, reach 5ft, one target. Hit: 1d8+5 piercing damage. The Bunny plunges its blade into a target within the area.
Angee Stomp. The Bunny stamps its foot, making the ground shake under its pure rage. All creatures within 30ft must make a DC 18 Dexterity saving throw, taking 10d6+2 bludgeoning damage on a failed saved. If a target is within 5ft of the Bunny when using the Stomp, it takes 2d10+2 bludgeoning damage whether it succeeds the Dexterity saving throw or not.
Cuteness Aggression (5 per day). The Bunny forces two targets to make a DC 20 Wisdom saving throw, being Charmed on a fail. The target becomes aggressively friendly towards the Bunny, overwhelmed by its cuteness and attacking any creature that targets the Bunny. The target can make another DC 20 Wisdom saving throw at the end of each of its turns.
Choccy Prison. The Bunny targets one creature it can see within 60ft of it. A cage of white chocolate surrounds the target. The target must make a DC 15 Dexterity saving throw or become restrained. The restrained target can break free by succeeding on a DC 15 Perception check - seeing how to escape the cage - or destroying the prison. Prison: AC 17, 50 hp, Immunity to poison and psychic damage, fire vulnerability.
Dismiss & Shift Choccy Prison. The Bunny can dismiss the prison or change the cage's composition to white, milk, dark, or ruby chocolate.
Reform. The Bunny reforms after dropping or being throw more than 30ft.
Frigid Statue. The Bunny can choose to react to a melee weapon attack from another creature by hardening its elemental body, turning to solid chocolate in an instant.
Description
An elemental of Candyland, summoned by both good and evil forces. Made from molten chocolate, the elemental takes the form of a Rabbit and is commonly known by netizens as the Choccy Woccy Bunny.
Bunny cute. Bunny big. Bunny carry knife.
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