Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (17 with mage armor)
Hit Points 66 (12d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
17 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +7, WIS +6
Skills Arcana +9, Stealth +9
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The arcane assassin has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcane assassin can cast disguise self at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, blade ward, shocking grasp

1st level (4 slots): catapult, color spray, mage armor*, magic missile

2nd level (3 slots): invisibility, hold person, misty step

3rd level (3 slots): fear, hypnotic pattern, lightning bolt

4th level (1 slot): locate creature

*The arcane assassin casts these spells on itself before combat.

Stealth Mastery. The arcane assassin has proficiency in stealth.

Actions

Multiattack. The arcane assassin makes two attacks with his dagger.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

geoffthetyrant

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