Magic Resistance. The arcane assassin has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcane assassin can cast disguise self at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, blade ward, shocking grasp
1st level (4 slots): catapult, color spray, mage armor*, magic missile
2nd level (3 slots): invisibility, hold person, misty step
3rd level (3 slots): fear, hypnotic pattern, lightning bolt
4th level (1 slot): locate creature
*The arcane assassin casts these spells on itself before combat.
Stealth Mastery. The arcane assassin has proficiency in stealth.
Multiattack. The arcane assassin makes two attacks with his dagger.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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