Huge Construct, Unaligned
Armor Class 18 Natural armor
Hit Points 225 (18d12 + 108)
Speed 50 ft.
STR
29 (+9)
DEX
15 (+2)
CON
22 (+6)
INT
1 (-5)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +15, CON +12
Skills Athletics +15, Stealth +8
Damage Vulnerabilities Thunder
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60, Passive Perception 9
Languages The Column Serpent does not speak but does understand the languages of its creator.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. The Column Serpent is immune to any spell or effect that would alter its form.

Magic Resistance. The Column Serpent has advantage on saving throws against spells and other magical effects.

Unusual Nature. The Column Serpent doesn’t require air, food, drink, or sleep.

False Appearance. While the Column Serpent remains motionless, it is indistinguishable from a normal stone support column.

Actions

Multiattack. The Column Serpent makes two ram attacks or one ram and one tail sweep.

Ram. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. 

Tail Sweep. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage and if the target is a creature of size Huge or smaller it must make a DC 23 Strength saving throw or be knocked prone.

 

Description

Column Serpents are constructs that were built to guard ancient civilizations. While remaining still they are indistinguishable from a regular stone Column. Typically Column Serpents are placed in sections of a building where a support column would look appropriate in order to add to the illusion. However, it's security measures are activated the serpent will not stop attacking until those who activated it security measures have been stopped or until it's creator commands it to stop. How these creatures were made is completely unknown due to how long ago they were made and a lack of written knowledge.

Endershift

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