Keen Senses. Anzu has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. Anzu has advantage on saving throws against spells and other magical effects.
Limited Telepathy. Anzu can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Eldritch Form. Anzu has advantage on stealth checks made to hide from humanoids when in dim light or darkness.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (2d4 + 2) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Eldritch Breath. Ranged Spell Attack: automatic hit, range 120 ft., one target. Hit: 5 (1d6+2) force damage. Anzu fires a bolt of eldritch energy from his mouth. this bolt functions as a single bolt from a magic missile spell dealing 1d4+4 force damage.
Previous Versions
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