Large Fiend (Sorcerer), Chaotic Evil
Armor Class 17 (Natural armor)
Hit Points 180 (20d10 + 80)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws DEX +9, CON +9, INT +10
Skills Arcana +11, Insight +8, Perception +8
Damage Resistances Psychic
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Arcane Manipulation: Astrograph Sorcerer can innately cast the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

At will: Mage Hand, Minor Illusion

3/day each: Detect Thoughts, Hold Person, Misty Step

1/day each: Dominate Person, Dimension Door

Actions

Staff of the Arcanum: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 4) bludgeoning damage plus 14 (4d6) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn.

 

Bonus Actions

Summon Minions: As a bonus action, Astrograph Sorcerer can summon 1d4 Fiend minions to aid in battle. These minions have the same statistics as a Shadowbound Stalker (see previous entry) but have a reduced challenge rating of 3 (700 XP).

Legendary Actions

Astrograph Sorcerer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Astrograph Sorcerer regains spent legendary actions at the start of its turn.

Arcane Blast: Astrograph Sorcerer releases a burst of arcane energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one.

Counterspell: Astrograph Sorcerer uses its innate spellcasting ability to counter a spell cast by another creature within 60 feet. The spell is automatically countered, and the creature that cast it must make a DC 16 Charisma saving throw or be stunned until the end of its next turn.

Psychic Manipulation: Astrograph Sorcerer targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or take 14 (4d6) psychic damage and be stunned until the end of its next turn.

Description

Astrograph Sorcerer, a powerful and manipulative fiend, possesses an arsenal of arcane abilities. With its mastery of magic, it can cast spells, summon fiend minions, and manipulate the minds of those who dare oppose it. Its dark presence is augmented by its resistance to psychic damage.

In combat, Astrograph Sorcerer wields a staff imbued with arcane energy, allowing it to strike both physically and psychically. Its attacks can stun its targets, leaving them vulnerable to subsequent assaults. Additionally, Astrograph Sorcerer can unleash powerful legendary actions, including an area-of-effect blast, the ability to counterspell enemy magic, and direct psychic manipulation.

Beware the cunning and strategic nature of Astrograph Sorcerer. It is not only a formidable spellcaster but also a master of manipulation, using its spells and abilities to outwit and overwhelm its adversaries.

Previous Versions

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7/10/2023 2:44:35 PM
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