Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. It looks like a armored wheel chair. While the construct remains in chair form it is indistinguishable from a normal Wheel chair.
Adaptive Appearance. The armor can seamlessly alternate between two forms: a wheelchair-like contraption for aid in mobility and a construct that can wrap itself around a suit of armor. While functioning as a mobility device, it forsakes its own offensive capabilities, instead focusing on aiding its wearer's movement up to 25 feet. A dash action is unachievable due to the armor's restrained mobility while in this form. However, in its construct form, it can make physical attacks. While in chair form it can move faster but forsakes all construct attacks moving with wheels by command or personel movement of the wheels.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Adaptive Appearance combat. it adds +3 damage to physical attacks of someone it is wrapped around.
Description
This suit of magically animated construct clamors as it moves and make a very slight mechanical sound. A custom masterpiece of the artificer contracted for the adventurer known as Legs. The armor was a labor of hidden love, its creation kept secret from Legs until completion.
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