Medium Or Small unknown, Typically Chaotic Evil
Armor Class 12 Natural armor
Hit Points 40 (5d10 + 5)
Speed 35 ft., Climb 40 ft., Swim 15 ft., Swim 15 ft., Burrow 5 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Skills Sleight of Hand +17
Damage Resistances Acid, Cold
Damage Immunities Slashing
Senses Blindsight 60 ft. , Tremorsense Can only be used while in its lair and sees and senses all within it, Passive Perception 15
Languages Abyssal, Celestial --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amorphous. The creature can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet must suffer a constitution saving throw or fall asleep

Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The creature can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Corrosive bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d10+ 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Reactions

Split. When a creature that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

Lair and Lair Actions

While in said lair which can be anywhere, typically ruins of towns the cuddle collector can cause the ground to feel comfortable and soft. All creatures in the lair must succeed a DC 16 saving throw or they fall asleep. Can only be used 12 times a day.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Raven_the_soul_stealer

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