Armor Class
13
Hit Points
10
(12d4 + 3)
Speed
45 ft.
STR
6
(-2)
DEX
18
(+4)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Skills
Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Vulnerabilities
Necrotic
Damage Resistances
Cold
Damage Immunities
Fire, Radiant
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 17
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Divine Sight. Magical darkness doesn't impede the geist's darkvision.
Magic Resistance. The geist has advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 [rollable](1d4 + 5);{"diceNotation":"1d4+3","rollType":"damage"}
Reactions
Divine Disappearance. When at 3 hit points or lower the geist can teleport 120 feet away as a reaction.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/10/2023 3:33:51 PM
|
3
|
0
|
--
|
Coming Soon
|
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