Small Fey, Neutral
Armor Class 13
Hit Points 10 (12d4 + 3)
Speed 45 ft.
STR
6 (-2)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Vulnerabilities Necrotic
Damage Resistances Cold
Damage Immunities Fire, Radiant
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Divine Sight. Magical darkness doesn't impede the geist's darkvision.

Magic Resistance. The geist has advantage on saving throws against spells and other magical effects.

 

 

Actions

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 [rollable](1d4 + 5);{"diceNotation":"1d4+3","rollType":"damage"}

Reactions

Divine Disappearance. When at 3 hit points or lower the geist can teleport 120 feet away as a reaction.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2023 3:33:51 PM
3
0
--
Coming Soon
Narrator_XD

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