Shapechanger. The Werealligator can use its action to polymorph into a alligator-humanoid hybrid or into a alligator, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The character gains a Strength of 15 if his or her score isn't already higher, and a +1 bonus to AC while in alligator or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Hold Breath. The Werealligator can hold its breath for 15 minutes.
Multiattack (Humanoid or Hybrid Form Only). The Werealligator makes two attacks, only one of which can be a bite.
Bite (alligator or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with Werealligator lycanthropy.
Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Spear (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used in two hands to make a melee attack.
Description
A Werealligator is a patient predator, but behind that veneer lies a ferocious beast. In humanoid form, a Werealligator has very rough skin and a noticeable underbite. Most Werealligator patiently wait in alligator form in large bodies of water, lashing out at prey that draws too near, typically entering hybrid form to attack prey further inland. Most Werealligator live near rivers, lakes, and swamps, and while they tend to dislike others of their kind, multiple Werealligator might hunt in the same area, and a Werealligator that hunts particularly well might share its spoils with other Werealligator.
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