Huge Swarm of Gargantuan dragons, Chaotic Good
Armor Class 17
Hit Points 244 (15d12 + 4)
Speed 50 ft., Fly 100 ft.
STR
15 (+2)
DEX
19 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws DEX +7, WIS +2
Senses Darkvision, Truesight, Passive Perception 18
Languages Draconic Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait. Breath under water

Spellcasting. The [blue dragon] is a 15-level spellcaster. Its spellcasting ability is [dexterity] (spell save DC 15, +8 to hit with spell attacks). The [blue dragon] has following [wizard] spells prepared:
Cantrips (at will): [ice storm], [breath weapon] 
1st level (# slots): [water giser], [water cannon] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., q target. Hit: 5 (4d 8+ 9) [slashing] damage. 

Action Ranged Attack. RangedWeapon Attack: +10 to hit, range 150/150 ft., 4 target. Hit: 4 (5d12 + 5) [bludging] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

As a bonus action it can spray water out of its tail deal 1d20 damage to one target

Reactions

Reaction Name. Enter the description for your action.

As a reaction it can use its tail dealing 2d12 force and bludgeon damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Like the other dragons but more dark blue and uses water

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rider_flamerod

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