Medium Humanoid, Any Alignment
Armor Class 12 (natural armor)
Hit Points 4 (1d8)
Speed 35 ft., Fly 50 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Condition Immunities Blinded
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 10
Languages Cairinn, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing. The cairinn has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Sharpened Stick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Description

Cairinns are humanoid in just about the vaguest sense possible. They more resemble five-foot eight crowned cranes with bald faces, scaly skin, and gray fur in place of feathers. Their beak-like mouths hold the full range of human teeth, plus an extra pair of canines, and their black eyes shine with the film of blindness. A cairinn’s armless form means that it finds it difficult to create and wield weapons. As such, they use very primitive tools, the most common of which is a stick with a sharp point on one end, whittled with the cairinn’s own talons. Cairinns can fly, as they possess stiff, shaggy hair on their wings instead of feathers. However, these crude wings won’t carry a cairinn far. Cairinns also have an impressive regeneration rate, being able to regrow lost limbs in a matter of hours.

ScorchDragon

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