Innate Spellcasting. The Bucka's innate spellcasting ability is Charisma (spell save DC 13). The godling can innately cast the following spells, requiring no material components:
At will: grease, hellish rebuke, magic stone, mirror image
1/day each: blindness/deafness, phantasmal force, slow
Burdock Allergy. The godling has a strong allergy to the burdock plant. If it comes within 20 feet of burdock flowers, it is poisoned until it leaves the area.
Fey Protection. Any creature that attempts to damage the godling must first succeed on a DC 14 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way perceives everything as hilariously funny and falls into fits of laughter and falls prone, becoming incapacitated and unable to stand up.
Magic Resistance. The godling has advantage on saving throws against spells and other magical effects.
Magic Pebble. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Healing Touch (2/Day). The godling touches another creature. The target magically regains 12 (2d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Invisibility. The godling magically turns invisible until it attacks or casts a spell , or until its concentration ends (as if concentrating on a spell). Any equipment the godling wears or carries is invisible with it.
Description
Bucka
(See Godling)
Nothing is as pure and cruel as a child, and buckas share the same disposition. Deprived of parental love and care, they are extremely malicious, loving to cause chaos and play elaborated pranks that often result in unlikely death. Buckas can easily be differentiated from godlings, for they resemble a shrivelled old person the size of a child. A bucka has the game statistics of a godling, except it is chaotic evil.
Lair and Lair Actions
A Bucka's Lair
A Bucka claims a burrow, small cave or an abandoned building as its lair, including the surrounding area. The lair usually consists of a narrow crawling space where the godling can rest without fear of intrusion from larger creatures. The lair usually includes several small but cozy rooms, decorated with various trinkets and tools stolen from strangers or offered for its help.
Regional Effects
The region containing a godling's lair is influenced by fey magic, creating the following magical effects:
- Rodents and birds within 3 miles of the Bucka's lair serve as the godling's eyes and ears.
- Creatures within 3 miles of the Bucka's lair can feel an unsettling presence, meddling with their fate. When a creature makes an attack roll, an ability check, or a saving throw, the godling can choose to impose advantage or disadvantage on the roll. After doing so, the godling must succeed on a DC 10 Charisma saving throw or gain a level of exhaustion. A creature is unaffected by this magical effect if it has the Lucky feat.
- Each time a creature that has been in the region for less than a year finishes a short or long rest, it must make a DC 10 Intelligence (Investigation) check. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered with a successful DC 15 Wisdom (Perception) check. An object that is misplaced but not recovered ends up in the godling's lair 1 hour later. If the creature later goes to the godling's lair, its lost possessions stand out in its perception and are easily recovered.
When the Bucka dies, all of these regional effects fade immediately
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