Armor Class
13
Hit Points
35
(6d8 + 8)
Speed
40 ft.
STR
10
(+0)
DEX
15
(+2)
CON
13
(+1)
INT
15
(+2)
WIS
10
(+0)
CHA
4
(-3)
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
Understands the languages of its creator
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Reconfigure. The Armguard Familiar can combine with another creature and connect to them. They can take no other actions until they are unattached. A creature that is attached by the Armguard Familiar gets a +1 bonus to all saving throws and a +1 to their AC. If the Armguard is destroyed or uses an action, they can unattach from their host.
Force-Empowered Rend. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) force damage.
Reactions
Ward. As a reaction, the Armguard Familiar can increase the AC of a creature that it is attached to by 2.
Intervene. As a reaction, the Armguard Familiar can impose disadvantage to an attack a creature that the Armguard Familiar is attached to makes.
Comments