Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 17 (half-plate)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Skills Intimidation +5, Persuasion +5, Stealth +5, Survival +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Commander’s Inspiration. Allied Humanoids within 30 feet of the commander who can see or hear them have advantage on Wisdom and Charisma saving throws and gain a +1 bonus to weapon attack and damage rolls

Actions

Multiattack: The commander makes two Greatsword or Longbow attacks. It can replace an attack with barking orders.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +5 to hit,  range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Bark Orders (Recharge 6). Each ally within 60 feet of the commander who can hear and understand them can use a reaction to move up to their speed and make a weapon attack.

Reactions

Bolstering Pride. When another creature within 60 feet of the commander who can hear and understand them makes a saving throw, the commander can give that creature advantage on the saving throw.

Description

Bugbear commanders lead humanoids and know the benefit of keeping a bugbear in their ranks beyond their mere skill as a warrior.

(Adapted (and aligned to generic bugbears) from Flee, Mortals! The MCDM Monster Book Packet 3 (2022))

 

 

 

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

casliber

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