Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (studded leather)
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws WIS +6, CHA +7
Skills Arcana +5, Perception +6, Stealth +5, Survival +6
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Bugbear’s Inspiration. Allied Humanoids within 15 feet of the channeler who can see or hear them have advantage on Wisdom and Charisma saving throws.

Spellcasting. The channeler can cast the following spells, using Charisma as the spellcasting ability (spell save DC 15):

Actions

Multiattack. The channeler makes two Channeling Staff attacks.

Channeling Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and 9 (2d8) lightning damage. If the target is a Large or smaller creature, the channeler can move them up to 10 feet horizontally.

Vine Eruption (3/Day; 4th-Level Spell). The channeler attempts to use primal magic to overload a creature they can see within 60 feet of them. The target must make a DC 15 Constitution saving throw as thorny vines erupt from their body and attempt to envelop them. On a failed save, the target takes 27 (5d10) piercing damage and is restrained until the vines are destroyed. On a successful save, a target takes half as much damage and isn’t restrained. A creature restrained in this way takes 5 (1d10) piercing damage at the start of each of their turns. The vines have AC 15, 10 hit points, and immunity to psychic damage.

Ball Lightning (1/Day; 7th-Level Spell; Concentration). The channeler creates a 20-foot-radius sphere of electricity centered on a point they can see within 120 feet of them. The sphere lasts for 1 minute. When an enemy starts their turn in that area, they must succeed on a DC 15 Dexterity saving throw or take 27 (6d8) lightning damage. As a bonus action, the channeler can move the sphere up to 20 feet.

 

 

Reactions

Shared Shield (2/Day; 2nd-Level Spell). When a creature the channeler can see within 30 feet of them is hit with an attack, the channeler can create a barrier of magical force around that target. Until the start of the channeler’s next turn, the target gains a +5 bonus to AC, including against the triggering attack.

Description

Bugbear channelers invoke primal nature magic to the detriment of their opponents.

(Shared under Open Game License v 1.0a Copyright 2000 from Flee, Mortals! The MCDM Monster Book Packet 3 (2022))

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

casliber

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